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    What is the Function of 12 Battle Spells in Mobile Legends? What Are the Role Heroes

    Minggu, 09 April 2023, April 09, 2023 WIB Last Updated 2023-04-10T05:15:49Z

      Battle Spell is a crucial feature in Mobile Legends that can provide additional effects to your hero.


    There are 12 types of Battle Spells to choose from, depending on your playstyle and the hero role you're using.


    Here are the functions and explanations of each Battle Spell, as well as the hero roles that are suitable for using them.


    1. Execute

    Deals physical damage ranging from 240-800 (depending on level) to the enemy target with the lowest HP within a certain range. Suitable for assassins or fighters who want to quickly finish off enemies.


    2. Retribution

    Deals damage of 600-1440 (depending on level) to jungle monsters or minions within a certain range. Also provides a 70% slow effect for 3 seconds. Suitable for junglers or hyper carries who want to speed up farming and easily take buffs.


    3. Flicker

    Quickly moves the hero's position 4.5 meters towards the cursor's direction. Also removes all negative effects from your hero. Suitable for mages, marksmen, or supports who want to increase mobility and escape from dangerous situations.


    4. Sprint

    Increases the hero's movement speed by 42% for 10 seconds. This effect will gradually decrease if the hero receives damage from enemies. Suitable for tanks or fighters who want to chase or escape from enemies quickly.


    5. Revitalize

    Provides a healing and shielding effect to yourself and teammates around you. Very suitable for support or tank heroes who can protect their team.


    6. Aegis

    Provides a shield of 720-2080 (depending on level) to oneself and the nearest teammate with the lowest HP within a certain range for 5 seconds. Suitable for tank or support roles who want to protect their team from enemy attacks.


    7. Purify

    Removes all negative effects from oneself and grants immunity to crowd control for 1.2 seconds. Also increases movement speed by 30% for 1.5 seconds after using this skill. Suitable for mage, marksman, or assassin roles who are often targeted by enemy crowd control.


    8. Arrival

    After preparing for several seconds, teleports the hero to any allied turret or minion on the map for a short time (cannot be used on base). Also increases the damage of the allied turret or minion by 15% for a few seconds after arriving at the destination (not applicable to base). Suitable for fighter or tank roles who want to split push or quickly join their team.


    9. Vengeance

    When activated, returns 60% of physical and magic damage to the enemy who attacks you for several seconds (excluding true damage). This retaliatory damage will be reduced by the opponent's defense as usual (excluding true defense). Suitable for tank or fighter roles who want to deal additional damage to the enemy while surviving on the front line.


    10. Petrify

    Provides a stun for several seconds to all enemies in front of you within a certain range and deals small magic damage to them (damage is not affected by magic power). Suitable for mage, assassin, or fighter roles who have high burst damage and want to immobilize the enemy when attacking.


    11. Flameshot

    Fires a projectile towards the cursor that explodes upon hitting the first target, dealing significant magic damage and knockback to the target and nearby enemies. This battle spell is suitable for heroes with high magic power or those who want to keep their distance from opponents, such as mages or marksmen.


    12. Inspire

    Increases attack speed and physical penetration for several seconds, making it ideal for marksmen or fighters who can deal high damage.

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